Hyprfall

Insert coin · Player 1 · Omarchy

HYPRFALL

Swing on the cable. Hop the gnomes. Don't fall in the node_modules.

Click a theme. That's what omarchy theme set does to the jungle, live, mid-swing.

Remember the summer of '82?

You held a joystick with one stiff red button, ran right for about a thousand screens, and screamed at a crocodile. That crocodile still owes you an apology.

Hyprfall is a jungle platformer in that spirit, built as a native Omarchy app. Our hero (a certain Danish racing driver with shoulder-length hair, a beard and a black tee) has twenty minutes to find 32 treasures scattered across 255 screens of jungle. Between him and the loot: tarballs, dependency hell, a python, the odd dumpster fire, and a pit full of garden gnomes waving picket signs that say NO AI.

The Hyprfall title screen over a pixel-art jungle

What's out there

An ethernet cable

Jump for the plug and swing. Lean the way you want to go and let go: the swing flings you across. Fumble it and enjoy the tar.

The anti-AI caucus

Garden gnomes in a pit, signs up: RTFM, STOP VIBING, WRITE IT BY HAND. Quiet, their hats are stepping stones. Yelling? Get off.

Rolling logs

journalctl -f, but it rolls at you. Costs points, not lives. Jump it like it's a Monday.

A python

Bites. Should've used Ruby.

Dumpster fires

Every project has one. This one is literal, and it is not a learning opportunity.

A bug in the tunnel

Take a ladder down and every screen underground skips three up top. Mind the firewalls. The bug works on its machine.

The loot

  • Golden Keycap2,000
  • Ruby3,000
  • Arch Idol4,000
  • Hypr Crystal5,000

Find all 32 before the clock hits 0:00. Three lives. Falling down a hole costs 100. Same 255 screens every game, so you can learn the jungle like it's 1983.

The hero on a gnome's hat while the gnomes yell under signs reading RTFM, NO AI and AI = SLOP The hero swinging on a blue ethernet cable over a swamp The tunnel under the jungle with a ladder and a brick firewall A purple pit labelled node_modules under the cable

It wears your theme. The whole jungle.

The canopy is your theme's green, the swamp its blue, the logo on the hero's tee its accent, the gnomes' hats its red. Change themes mid-game and the jungle repaints itself while you play. Skin, hair and wood stay put, so the hero always looks like himself.

The same jungle screen in the Tokyo Night theme
Tokyo Night

Runs on Quickshell

The same engine as the Omarchy shell. No Electron, no browser, no emulator. On Omarchy, nothing extra to install.

Plays nice with Hyprland

Opens as a centered, floating 16:10 window sized to your monitor. Launch it again and it focuses the one that's open. F11 for fullscreen.

Vim keys work

h l to run, k j to climb. Of course they do.

Original everything

Code, pixels and an adventure-rock soundtrack, all made from scratch. The music comes out of a little synth in the repo.

Install

Every release ships an Arch/Omarchy package, a .deb and an .rpm. Each one is installed on its distro and the game run from it before the release goes out.

autonomix-cli

Installs it from GitHub releases and keeps it updated. What's that?

autonomix-cli add https://github.com/ninepointlabs/hyprfall

Arch / Omarchy

Download the package, then:

sudo pacman -U hyprfall-*-any.pkg.tar.zst

Debian 13+

Download the .deb. On Debian 13, Quickshell comes from trixie-backports; Debian 14, sid and Ubuntu 26.10+ have it built in.

sudo apt install -t trixie-backports ./hyprfall_*_all.deb

Fedora 43+

Download the .rpm, then:

sudo dnf install ./hyprfall-*.noarch.rpm

From source, into your home directory

git clone https://github.com/ninepointlabs/hyprfall ~/Projects/hyprfall
cd ~/Projects/hyprfall && ./install.sh

Controls

← → · h l · a dRun
Space (or ↑ away from ladders)Jump
↑ ↓ · k jClimb; ↓ or Space lets go of the cable
P · EscPause
M · F11Mute · fullscreen